Difference between revisions of "Arcane Innovation"

From Manath's Campaign Wiki
Jump to: navigation, search
(Arcane Innovation (Wizard Class Feature))
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
== Arcane Innovation (Wizard Class Feature) ==
 
== Arcane Innovation (Wizard Class Feature) ==
'''Starting at 10th level,''' you have honed your understanding of the Weave to such a degree that you can begin crafting your own spells.
+
'''Starting at 10th level,''' you have deepened your understanding of the Weave, allowing you to begin the complex process of crafting your own spells.
  
 
=== Research & Experimentation ===
 
=== Research & Experimentation ===
When you have a spell concept in mind, you spend time researching and experimenting to bring it to fruition. This process involves studying existing spells, gathering unique materials, and safely testing your new creations.
+
When you conceptualize a new spell, you embark on a rigorous regimen of study, research, and experimentation to bring your idea to life. This includes analyzing ancient texts, procuring rare components, and conducting controlled magical experiments.
  
* '''Research Expenses''': Crafting a new spell requires resources, from rare texts to exotic ingredients. It costs 200 gp per level of the spell you aim to create.
+
* '''Research Expenses''': Developing a new spell requires a significant financial outlay for arcane resources. The costs grow exponentially with the spell level, reflecting the increased rarity and power of higher-level magic.
* '''Experimental Costs''': Finalizing your spell's form and effects takes additional resources. Dedicate an extra 100 gp per spell level for materials consumed during your experiments.
+
 
* '''Total Time''': Designing a new spell demands focus and dedication. Expect to invest 20 hours of work per spell level.
+
* '''Experimental Costs''': Perfecting your spell's mechanics consumes expensive materials.
 +
 
 +
* '''Total Time''': The time required to design a spell also scales with its complexity and power.
  
 
=== Creating the Spell ===
 
=== Creating the Spell ===
Follow these steps to flesh out your custom spell:
+
Follow these steps to develop your custom spell:
  
# Define its '''Purpose and Concept'''.
+
# '''Define its Purpose and Concept''': What do you want the spell to achieve, and how does it fit within the lore of magic?
# Choose its '''School of Magic'''.
+
# '''Choose its School of Magic''': Determine the appropriate school based on the spell's effects and mechanics.
# Determine the '''Spell Level''' by comparing its power and effects to existing spells.
+
# '''Determine the Spell Level''': Assess the power and effects of your concept compared to existing spells to establish its level.
# Specify the '''Casting Time, Range, Components, and Duration'''.
+
# '''Specify Casting Time, Range, Components, and Duration''': Outline these crucial details to understand how the spell is cast and operates.
# Write a clear '''Spell Description'''.
+
# '''Write a clear Spell Description''': Detail the spell's effects and the visual manifestation of its magic.
# Choose a '''Name'''.
+
# '''Choose a Name''': What will this new spell be called? This is how it will be known in the world.
  
 
=== Spell Validation ===
 
=== Spell Validation ===
After designing the spell, it's not yet ready for regular use. Test it in controlled conditions (with your DM's guidance) to ensure it works as expected.
+
After your spell is crafted, it must be tested under controlled conditions to ensure it functions as planned without unexpected effects.
  
 
=== Adding to Your Spellbook ===
 
=== Adding to Your Spellbook ===
Once you've successfully created and tested the spell, you can scribe it into your spellbook without any additional cost.
+
Upon successful creation and validation of your spell, you can inscribe it into your spellbook without additional costs.
  
 
=== Balance and Adjustments ===
 
=== Balance and Adjustments ===
Arcane innovation is an intricate art. The DM has the final say on your spell's mechanics, ensuring it maintains game balance.
+
The creation of new spells is a complex and nuanced art. The DM has the final authority over the mechanics of your spell to ensure that it remains balanced within the game.
 +
 
 +
=== Costs Per Level ===
 +
 
 +
<table style="border-collapse: collapse;">
 +
    <tr style="background-color: #f4f4f4; border: 1px solid #ddd;">
 +
        <th style="padding: 10px; border: 1px solid #ddd;">Level</th>
 +
        <th style="padding: 10px; border: 1px solid #ddd;">Research Expenses (gp)</th>
 +
        <th style="padding: 10px; border: 1px solid #ddd;">Experimental Costs (gp)</th>
 +
        <th style="padding: 10px; border: 1px solid #ddd;">Total Time (days)</th>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">0</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">100</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">50</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">5</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">1</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">400</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">200</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">10</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">2</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">900</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">450</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">20</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">3</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">1600</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">800</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">40</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">4</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">2500</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">1250</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">80</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">5</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">3600</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">1800</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">160</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">6</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">4900</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">2450</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">320</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">7</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">6400</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">3200</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">480</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">8</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">8100</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">4050</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">720</td>
 +
    </tr>
 +
    <tr>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">9</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">10000</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">5000</td>
 +
        <td style="padding: 5px; border: 1px solid #ddd;">1000</td>
 +
    </tr>
 +
</table>

Latest revision as of 22:19, 22 April 2024

Arcane Innovation (Wizard Class Feature)

Starting at 10th level, you have deepened your understanding of the Weave, allowing you to begin the complex process of crafting your own spells.

Research & Experimentation

When you conceptualize a new spell, you embark on a rigorous regimen of study, research, and experimentation to bring your idea to life. This includes analyzing ancient texts, procuring rare components, and conducting controlled magical experiments.

  • Research Expenses: Developing a new spell requires a significant financial outlay for arcane resources. The costs grow exponentially with the spell level, reflecting the increased rarity and power of higher-level magic.
  • Experimental Costs: Perfecting your spell's mechanics consumes expensive materials.
  • Total Time: The time required to design a spell also scales with its complexity and power.

Creating the Spell

Follow these steps to develop your custom spell:

  1. Define its Purpose and Concept: What do you want the spell to achieve, and how does it fit within the lore of magic?
  2. Choose its School of Magic: Determine the appropriate school based on the spell's effects and mechanics.
  3. Determine the Spell Level: Assess the power and effects of your concept compared to existing spells to establish its level.
  4. Specify Casting Time, Range, Components, and Duration: Outline these crucial details to understand how the spell is cast and operates.
  5. Write a clear Spell Description: Detail the spell's effects and the visual manifestation of its magic.
  6. Choose a Name: What will this new spell be called? This is how it will be known in the world.

Spell Validation

After your spell is crafted, it must be tested under controlled conditions to ensure it functions as planned without unexpected effects.

Adding to Your Spellbook

Upon successful creation and validation of your spell, you can inscribe it into your spellbook without additional costs.

Balance and Adjustments

The creation of new spells is a complex and nuanced art. The DM has the final authority over the mechanics of your spell to ensure that it remains balanced within the game.

Costs Per Level

Level Research Expenses (gp) Experimental Costs (gp) Total Time (days)
0 100 50 5
1 400 200 10
2 900 450 20
3 1600 800 40
4 2500 1250 80
5 3600 1800 160
6 4900 2450 320
7 6400 3200 480
8 8100 4050 720
9 10000 5000 1000