Difference between revisions of "Session 4: Circling The Outlands"
From Manath's Campaign Wiki
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== Maps == | == Maps == | ||
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− | [[File:Map - Session 4.jpg| | + | [[File:Map - Session 4.jpg|none|800px|thumb|Map - Session 4]] |
== NPCs Encountered (or mentioned) == | == NPCs Encountered (or mentioned) == |
Revision as of 15:48, 19 February 2024
Contents
- 1 Summary
- 2 XP Award
- 3 Things That Happened
- 3.1 The Cleric of Twilight
- 3.2 Evening the Odds
- 3.3 A Frantic Ritual
- 3.4 The Silver Skiff Heist
- 3.5 Encounter 1: Githyanki Training Session
- 3.6 The Chase In The Outlands
- 3.7 Meeting the Bariaur
- 3.8 Impish Thievery
- 3.9 Encounter 2: The Imp Burglars
- 3.10 They Share Their Water Here
- 3.11 The Modron Patrol
- 3.12 Ribcage: The Spine of Baator
- 4 Maps
- 5 NPCs Encountered (or mentioned)
- 6 Loot
- 7 Memes
- 8 DM Thoughts
Summary
TBD
XP Award
- 175 XP for surviving the Githyanki Training Session
- 50 XP for stealing the silver skiff
- 50 XP for escaping Viran -- and setting him in the wrong direction
- 100 XP for obliterating Gutterjaw and Slygrip.
- 50 XP for uncovering an impish murder victim
- 50 XP for acquiring a Monodrone companion.
- Total: 475 XP
- Current XP: 530 XP -> 1005 XP (Level 3)
Things That Happened
The Cleric of Twilight
- Date: 4th of Tarsakh (The Claw of the Storms, April), 1372 DR
- Diedric Doppleblough arrives at The Rebel Estate in Lirensk.
- He was sent by his foster father, Azhar Al-Farid, to help Galdren Murendar with "his project" and to do whatever was asked of him.
- The journey from Calimshan took months by horse and wagon.
- He was greeted by Neribion and in the lead-lined reception room saw five linen-wrapped bodies in a circle being used as cat beds.
- Galdren spoke briefly to Diedric, asking him to stand-by, and also inquiring as to Azhar's ring, asking how many gems it still bore.
- Diedric answered truthfully that the ring bears a single red ruby and is missing two stones. Galdren looked relieved.
- Meanwhile...
Evening the Odds
- In the Astral Plane, as Kith'rak Gaath watched his apprentice charge the adventurers, he assessed that the odds needed to be evened.
- Using his telekinesis (reasonably accurate), he pulled Cove and Chai away from the party and impaled them both on his massive greatsword.
A Frantic Ritual
- Cove and Chai both awakened in the Prime Material Plane, their linen wrappings melting into water. Two cats leaped off in panic.
- Galdren asked Diedric if he was ready to help, and then to lie in one of the previously-occupied spaces.
- Galdren called for Neribion, and both prepared the ritual site.
- While Neribion held the scroll, Galdren read:
- Astrixxan solthorium "Star-souls awaken"
- The candles began to flicker.
- Veldriikar kirinth "Journey to the void"
- The air began to vibrate, the words becoming resonant and loud.
- Melikthar durnaara'an "Bind to distant echoes"
- A roaring gale, the candle flames turned silver. Some began to float. Galdren maintained his footing, better prepared. Neribion knelt to brace himself.
- Thalxian'aar tiivak! "By astral winds, be carried."
- The scroll crumbled to ash as the Prime Material Plane was ripped away from Deidrick.
The Silver Skiff Heist
- Diedric materialized upside-down in the Astral Plane, immediately taking in:
- The silent, silver void around him.
- Learning to move by willing it instead of using muscles.
- A turquoise swirling pool of color.
- A silver oar-less boat with a strange man hovering above it while another charged at an owl person, the coldest elf he has ever seen, and a muscular human.
- Diedric decided the best course of action was to debate who was upside down and who wasn't.
Encounter 1: Githyanki Training Session
- Highlights:
- Viran pretending to attack Glenn only to Misty Step and assault Octavius instead.
- Viran resisting a Sleep spell.
- Octavius fending off both Greatsword attacks.
- Cedani scoring a blow with Eldritch Blast across Viran's face
- Glenn hopped into the silver skiff, and commandeered it, drifting it across the party, with each member grabbing a hold of it as it passed.
- Collectively willing the skiff to go faster, including Glenn dashing and using his action surge, it careened into the turquoise color pool before Viran or Gaath could react.
- All were enveloped in turquoise ink.
The Chase In The Outlands
- Eight feet above (and parallel to) the ground, the turquoise color pool opened up, the silver skiff and all party members hurtling to the ground, taking minor damage.
- After some introductions (and Diedric seeing Glenn's frog form), Viran began to slowly come out of the turquoise color pool.
- The party ran, hid successfully while Viran recovered from rapid-aging sickness, and Glenn successfully used a coin to lead him in the opposite direction.
- The party took in their surroundings, including scattered patches of different terrain, strange long-necked creatures, and an infinitely tall spire with Sigil floating above it.
- They ran in Viran's opposite direction, following a patchwork road.
- Eventually looting the silver chest, the party found hundreds of gold coins from various worlds and a full jar of illithid Keoghtom's Ointment].
Meeting the Bariaur
- The party met with a kindly Bariaur, Kyrrex, who had just started his trek to circle every gate-town in The Outlands.
- He advised them to hide their astral cords.
- He explained heading toward the Spire would be folly, as it would take over one-hundred cycles.
- He explained the closer you get, the more magic wanes, until even life wanes near its base.
- Instead, he said you should go to a gate-town and seek passage to Sigil. The road will lead to the nearest one.
- He warned against venturing too far outward, lest you slip into an outer plane -- and to instead head spireward if needed.
- He gifted a waterskin and leapt away, showing off his 30 feet jumps.
Impish Thievery
- Date: 5th of Tarsakh (The Claw of the Storms, April), 1372 DR
- The party made camp for the night in a white sand desert with placid, flat mirror lakes, each reflecting an empty black sky.
- They set up a watch.
- Diedric woke up to whispering sounds, noted tiny footsteps leading away from Glenn's sleeping form and his backpack missing, and alerted the party.
- The party saw Glenn's backpack being poured into a larger sack by invisible hands. One of them was clumsy and clattered the silver chest on to the ground.
- Cursing at one another (Gutterjaw and Slygrip), the voices eventually spotted the party and flew off invisibly.
Encounter 2: The Imp Burglars
- Highlights:
- The two imps launched their usual ambush -- fly in while invisible and gang up on a target.
- One was grappled by Glenn.
- The other was a victim to Faerie Fire.
- Both exploded in an arcane onslaught -- one before acting at all (outside of the surprise round).
- There was additional scattered loot around the imp's [Bag of Holding].
- The most notable was a vulpine, functional [Mimir].
- The party experimentally tried drawing items out of the Bag of Holding.
- They found a muddy boot.
- They found the corpse of another imp, clearly murdered by the other two.
- They harvested their stingers.
- After finishing their rest, the party continued to navigate through varied terrain.
- Mysterious bogs with multi-colored motes of light.
- Arid deserts with sand dunes.
- A dense, difficult-to-navigate jungle.
- Eventually the jungle cleared into an open prairie with a reed-lined river, and a small village of white tents and white clad villagers. Some were gathering reeds and tubers from the river for cooking.
- From the repeated intonations of "we share our water here" and unfocused, glassy stares, it became clear that these were Petitioners -- deceased souls living in their afterlives.
- These particular petitioners appeared to worship no god, and instead just shared the true neutral value of sharing equally with others.
- Species were varied, including Grakka, an elderly goblin woman, a hobgoblin, dwarves and humans.
- The party witnessed one of the villagers, a woman with red hair, removing the cowl of her white robes and dissipating into motes of orange light, which then spread over the land.
- Grakka explained that she had become one with The Outlands and would be reborn, as is all their fates.
- The party shared tubers with the villagers, flavoring some pots to be spicy or savory.
- A dwarf child witnessed Octavius spreading his wings.
- The party departed in peace.
The Modron Patrol
- Most of day passed, the terrain growing more blasted and blackened. A molten peak was visible in the distance, and clouds were now black.
- To the sounds of "One, two! One, two!", the party bore witness to ten monodrones being led by a single duodrone.
- One of the monodrones was rolling instead of marching, and once it stood up, had one set of wings painted in many colors.
- The duodrone, Unit 1247, described that he was leading the troop to the gate-town of Automata for repairs and reassignment.
- The group persuaded the duodrone to relinquish the monodrone to their care, as they could repair it faster.
- The monodrone was removed from the Source. (It is now a Rogue Modron.)
- The troop proceeded on their march.
- Once ordered to speak, the monodrone asked many questions about the nature of existence, its self, its purpose, and other topics.
- The group assigned him the following aliases: Uni and Little Guy.
- The group designated itself its superior.
- In the case of conflicting commands, they authorized Unit 137 to select an option at random.
- They asked it to perform a random action. It bounced up and down like a ball.
- The modron rolled, following the group.
Ribcage: The Spine of Baator
- Deciding they didn't want to camp in a blasted wasteland, the party continued through the encroaching night, following the patchwork road.
- A line of burning palm tree bordered the path.
- An orange glow was visible in the distance.
- The party then beheld a fortified town -- encircled by a moat of molten rock, two sets of iron walls, and two rows of dry, cracked spires of rock curling over its sides, like the earthen ribs of a long-dead beast.
- The Mimir confirmed the worst:
- "Designation: Ribcage. Colloquially known as the Spine of Baator, gate-town to the Nine Hells. Constructed upon a forgotten battlefield. Divided into five districts, each ruled by a senator, with the Citadel of Cinders at its center, ruled by — [gear sounds, new data coming in] Duchess Zelza Zurkbane. Previous duke, Paracs, status unknown. Infested by Baatezu — previously disallowed. Main exports: souls, information, secrets. Prolonged exposure risks corruption. Entry to Nine Hells is ill-advised."
- A [red abishai] flew overhead, into the town.
Maps
NPCs Encountered (or mentioned)
- Kith'rak Gaath, the Githyanki Elder
- Viran, the Githyanki Student
- Kyrrex, The Welcoming Bariaur
- Gutterjaw and Slygrip, The Imp Burglars
- Grakka, The Sharer of Water
- Unit 1247, the Marching Duodrone
- Unit 137, the Rolling Monodrone
- Azhar Al-Farid, The Calimshite Prince
Loot
Memes
- Ahoy hoy is canon Feywild speech.
- Multiattack?! [head lies on table in defeat]]
DM Thoughts
- The PCs are more powerful than I anticipate during encounters.
- [Mimirs] are a great convenience for planar campaigns. Instead of being at the mercy of Arcana checks, the party now has reliable basic information about the planes, being educated as they go.
- Marti has deciphered the Alaundo Prophecy given to Cove, out of character.