Throw

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Throwing Rules for D&D 5e (Revised)

Determine Base Throw Distance

  • Objects considered light for the character: 20/60 feet (standard for improvised weapons). This is for objects that are trivial for the character to throw, such as a stone or a dagger.

Scaling Based on Strength and Weight

  • 10 STR (average person): Can throw a medium-sized creature or object weighing around 200 lbs approximately 5 feet.
  • 18 STR (athlete): Can throw a medium-sized creature or object weighing around 200 lbs approximately 10 feet.
  • 27 STR (superhuman): Using linear scaling, this would be approximately 15 feet for a medium-sized creature or object weighing around 200 lbs.
    • Use linear interpolation between these benchmarks for other Strength values.

Skill Checks

  • Grapple Check: To throw a creature, the thrower first needs to establish a hold. This requires a Strength (Athletics) check vs. the target's Strength (Athletics) or Dexterity (Acrobatics).
  • Throwing Check: If the grapple is successful, the thrower makes another Strength (Athletics) check, opposed again by the target's Strength (Athletics) or Dexterity (Acrobatics) to determine the success and distance of the throw. The DM may adjust the DC based on circumstances.

Resistance and Adjustments

  • If the creature is resisting or the object is unwieldy, the DM might reduce the distance thrown, impose disadvantage, or increase the DC of the check.
  • Terrain, height advantages, or other situational factors could also influence the throw.

Objects Lighter than 200 lbs

  • For objects significantly lighter than 200 lbs, use the base distance of 20/60 feet and adjust downward based on the object's size and weight.

Note: These are guidelines. The DM has the final say on distances, based on the narrative and what feels right for the story. Adjustments can be made as needed.