Difference between revisions of "The Broken Cycle"

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   </div>
 
   </div>
 
   <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
 
   <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
     [[File:Cedani-amastacia.png|700px|link=Cedani Amastacia]]
+
     [[File:Lilia Corydalis.png|467px|link=Lilia Corydalis]]
     [[Cedani Amastacia]] - Winter Eladrin Archfey Warlock / Wild Magic Sorcerer
+
     [[Lilia Corydalis]] - Human Circle of Stars Druidic Witch
 
   </div>
 
   </div>
 
</div>
 
</div>
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   </div>
 
   </div>
 
</div>
 
</div>
 +
 +
== Previous Player Characters ==
 +
 
<div style="display:flex; flex-wrap: wrap;">
 
<div style="display:flex; flex-wrap: wrap;">
 +
  <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
 +
    [[File:Cedani-amastacia.png|700px|link=Cedani Amastacia]]
 +
    [[Cedani Amastacia]] - Winter Eladrin Archfey Warlock / Wild Magic Sorcerer
 +
  </div>
 
   <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
 
   <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
 
     [[File:Uchu Buredo.png|700px|link=Uchu Buredo]]
 
     [[File:Uchu Buredo.png|700px|link=Uchu Buredo]]
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   </div>
 
   </div>
 
</div>
 
</div>
 
== Previous Player Characters ==
 
 
 
<div style="display:flex; flex-wrap: wrap;">
 
<div style="display:flex; flex-wrap: wrap;">
 
   <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
 
   <div style="flex:1; min-width: 700px; text-align: center; padding: 10px;">
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*** [[Session 7: The City of Doors]] (2024-07-28)
 
*** [[Session 7: The City of Doors]] (2024-07-28)
 
*** [[Session 8: Chasing the Sensate]] (2024-08-11)
 
*** [[Session 8: Chasing the Sensate]] (2024-08-11)
 +
*** [[Session 9: The Howling Island]] (2024-09-08)
 +
*** [[Session 10a: There's No Place Like Faerûn]] (2024-09-22)
 
** Chapter II: Convergence
 
** Chapter II: Convergence
 +
*** [[Session 10b: There's No Place Like Faerûn]] (2024-09-22)
 +
*** [[Session 11: A Well-Earned Rest]] (2024-11-17)
 +
*** [[Session 12: The Grove of Stars]] (2025-01-12)
 +
*** [[Session 13: Bloodfeather's Spark]] (2025-02-02)
 +
*** [[Session 14: Chasing the Monolith]] (2025-02-23)
 +
*** [[Session 15: The Underdark]] (2025-03-02)
 +
*** [[Session 16: Theft of Fate]] (2025-03-09)
 +
*** [[Session 17: The Breaking of Threxzadur]] (2025-03-16)
 +
*** [[Session 18: Slipping the Maw]] (2025-04-27)
 +
*** [[Session 19: The Timber Festival]] (2025-05-18)
 
** Chapter III: Apotheosis
 
** Chapter III: Apotheosis
 
* Act II: The Fractured Orbit
 
* Act II: The Fractured Orbit
Line 78: Line 94:
  
 
([[Session Template]])
 
([[Session Template]])
 +
 +
== (Known) Active Plot Threads ==
 +
 +
* '''The Rebel Wizard:''' Galdren, a rebel red wizard, works against Tharos Orakul, the High Diviner of Surthay responsible for your capture at Ironjaw’s Mirth, with grand plans to overthrow and change Thay.
 +
* '''The Githyanki Student:''' Viran is still chasing the party. He was led astray to Carceri, where he may just die.
 +
* '''The Alley Reapers:''' They believe Cedani is an agent for a person named Boppel. They are paying her a cut of their take in the Hive Ward.
 +
* '''The Sun Elf Bard:''' A bard of the school of names, he is travelling to Evermeet to learn more about Tharos, and seeks the scale of a white abishai.
 +
* '''The Vengeance Paladin:''' Lureene Amblecrown rides to her order in The Endless Wastes, to ask their aid against the Thayans who captured her.
 +
* '''The Charmed Guard:''' Imzel, the druid who rescued the party, had the man who was charmed by Chai, Thenn, taken as prisoner by her people.
 +
* '''The Other Captives:''' Imzel continued to pursue the rest of the Red Wizard wagons, tracking where they have taken the other villagers.
 +
* '''Lake Mulsantir:''' The lake is still likely plagued by quippergulls and other abominations created by the Red Wizards. Since it’s gotten bad enough on the southern shore to drive out entire villages, time will tell what else may happen.
 +
* '''The Mirth of the Ironjaws:''' There are 11 other Ironjaw sisters still living. Word about what has happened to their younger sister Hulmarra will likely have reached them by now.
 +
* '''The Dismissive Hummingbird:''' Still in the Feywild, he wonders if Cedani survived her fall, then decides it doesn’t matter.
 +
* '''Upheaval in Ribcage:''' What were the consequences of the party uncovering Zelza Zurkbane’s plans for Ribcage? Will Xarannos succeed in his legal defense of Hilt? And what of Luciel and The Moss Hag now that their scheme was uncovered?
 +
* '''Uchu’s Master:''' Vex’riath, the creche leader of Zar’kash’s Forge, survived its destruction in wildspace and escaped just as Uchu did in a Void Seed. He’s still out there somewhere. And what of the other simian, the Vine-Warrior of Tsunadehoshi, who sought others like himself?
 +
* '''The Doomed Noble:''' The sickly noble on a balcony in Ribcage is probably super, super dead by now.
 +
* '''The Writer''': Atrus, the man who could describe a world and then reach it through a Linking Book, said he would attempt to write a location that could cure Glenn of his illness, but that it would take him several months.
 +
* '''The Kobold Pilgrimage:''' Led by their one-winged leader after fleeing The Howling Island, a tribe of kobolds settles in the foothills of a mountain that was once their home, in a land that has quieted since their last departure. They huddle around a bonfire at night, looking toward their leader for guidance. The twin moons glow in the sky as the shaman traces a holy symbol in the dirt — the one he had seen on Diedric’s shield.
 +
** A new sparkling mote of light appears between the two moons — their first tear of Selûne.
 +
 +
== The Story So Far ==
 +
 +
<div style="width: 700px; margin: 20px auto; padding: 30px; background: linear-gradient(to bottom right, #f0e6d2, #d3c7a6); border-radius: 10px; box-shadow: 0 0 10px rgba(0,0,0,0.1); font-style: italic; color: #4a3f35; font-family: 'Times New Roman', serif; line-height: 1.8; text-align: justify; font-size: 18px;">
 +
<p style="font-family: 'Times New Roman', serif; font-size: 24px; font-weight: bold; color: #2a1f15; text-align: center; margin-bottom: 20px; border-bottom: 2px solid #2a1f15; padding-bottom: 10px;">Chapter 1: Memory</p>
 +
A group of diverse adventurers, each on their own path, found themselves at '''Ironjaw's Mirth''' on the Thay-Rashemen border. Their chance meeting was interrupted by the '''Red Wizards of Thay''', led by Vezim Sepret, who '''captured everyone''' in retaliation for losses at the Grove of Stars.
 +
 +
Now mired in the conflict between Thay and Rashemen and en route to a slave camp, '''the party escaped''' with aid from '''Imzel Ulmokina''', a Wychlaran druid. A letter on Vezim revealed orders from '''Tharos Orakul, High Diviner of Surthay''', to slay '''"the owl"''' and capture '''"the amphibian"''' for study.
 +
 +
Imzel directed them to Lirensk to meet '''Galdren Murendar''', an ally against the Red Wizards. After a perilous journey across Lake Mulsantir, where they battled quippergulls and a Gelatinous Cube, they met Galdren, '''a rebel Red Wizard''' working to reform Thay. '''He tasked them with acquiring a Grand Sensory Stone from Sigil''', the City of Doors, casting their souls into the Astral Plane.
 +
 +
In the '''Astral Plane''', they helped a '''mathematician''' retrieve a variable stolen by a benign memory entity. Then, they escaped '''githyanki''' pursuers through a color pool to '''The Outlands''' -- after stealing their silver. Guided by a kind bariaur's words, they journeyed towards Sigil, encountering various planar entities (including water-sharing petitioners, imps, and a '''Rogue Modron''') and ultimately reached '''Ribcage''', the gate-town to the Nine Hells.
 +
 +
In Ribcage, they engaged in various intrigues: upgrading a Rogue Modron with infernal silver, binding an '''imp''' into servitude with the help of a '''slaad advocate''', aiding a falsely accused man, uncovering a '''cambion's''' scheme with a '''hag''', and participating in a Blood War skirmish. They finally found passage to '''Sigil''' beneath a bar stool.
 +
 +
In Sigil, they discovered '''Cedani's grandmother's''' ruined poetry shop and defeated the '''Summer Eladrin''' responsible. After recovering from near-death, they met with faction representatives and negotiated with '''Niara''', a Sensate Factotum, for a '''Grand Sensory Stone in exchange for locating Ember'''.
 +
 +
Their search brought them to The Velvet Harness inn, where a '''pegasus''' and '''deva''' led them to a vortex to the '''Elemental Plane of Air'''. There, they survived a harrowing fall with '''Ember''''s help, learning to navigate a realm where direction is a matter of perception. They landed in the courtyard of the '''Palace of the Winds''', a majestic djinn stronghold.
 +
 +
There, they agreed to help rescue a '''trapped djinn''' from the clutches of '''kobolds''', defeating the '''Avatar of Yan-C-Bin'''.
 +
 +
Victorious, they returned to Sigil, and acquired the '''Grand Sensory Stone''' at last. Joining factions and receiving pay from '''The Alley Reapers''', they returned to their bodies in '''The Rebel Estate'''.
 +
 +
Grateful, Galdren rewarded them with '''vast sums of jink''', a Weave-attuned sextant, and explained that he planned to use the stone to '''capture the memories of a deceased person''' who has information invaluable to their cause.
 +
 +
He bid the heroes rest, for now.
 +
 +
'''From:''' 3rd of Tarsakh (The Claw of the Storms, April), 1372 DR
 +
 +
'''To:''' 7th of Tarsakh (The Claw of the Storms, April), 1372 DR
 +
</div>
  
 
== Interleaved Official Modules (2e) ==
 
== Interleaved Official Modules (2e) ==
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== Custom Playable Content ==
 
== Custom Playable Content ==
* [[Planescape Faction Belief System]]
+
* [https://docs.google.com/document/d/1r6zgXJsB-P6MRax9UE6LsoBGWeZmHor_njlPEgI19EY/edit?usp=sharing Planescape Faction Power System]
 
* [[Order of the Coiled Serpent]]
 
* [[Order of the Coiled Serpent]]
 
* Wizard Feature: [[Arcane Innovation]]
 
* Wizard Feature: [[Arcane Innovation]]
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* Playable Race: [[Bariaur]]
 
* Playable Race: [[Bariaur]]
 
* Bonus action: Drinking a potion
 
* Bonus action: Drinking a potion
 +
* Companions: [[Smokescale and Unit 137 Subclasses]]
  
 
== NPCs ==
 
== NPCs ==
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=== Faerûn: Calimshan ===
 
=== Faerûn: Calimshan ===
 
 
* [[Azhar Al-Farid]], The Calimshite Prince
 
* [[Azhar Al-Farid]], The Calimshite Prince
  
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* [[Neribion]], The Apprentice Wizard
 
* [[Neribion]], The Apprentice Wizard
 
* [[Galdren Murendar]], The Red Wizard Rebel
 
* [[Galdren Murendar]], The Red Wizard Rebel
 +
 +
=== Faerûn: Taporan  ===
 +
* [[Norup]], the Robbed Bargeman
 +
* [[Aili]], the Spiritfolk of Stones
 +
* [[Tiam]], the Young Berserker
 +
* [[Qualm]], the Blood Sorceress
 +
* [[Erik]], the Crossbow Enthusiast
 +
* [[Turim]], the Half-Orc Dragonslayer
 +
* [[Garl]], the Elk-Dreaming Rashemi
 +
 +
=== Faerûn: The High Country ===
 +
* [[Kissethkashaan]], the White Dragon
 +
* [[Threxzadur]], the Raumathari Weapon
 +
* [[Thistle]], Lilia's Bat Familiar
 +
* [[Vix]], the Smart White Kobold
 +
* [[Brug]], King of the Waterfall
 +
* [[King Nanraak]], the Commanding Goblin King
 +
* [[Elowen Stonereach]], the Coven Sister
 +
 +
=== Faerûn: Urlingwood ===
 +
* [[Sorina, Velka, and Nyssra]], the Triplet Witches
 +
* [[Suula]], the Whittling Wychlaran
 +
* [[The Telthor of Stars]], the Alien Diviner
 +
* [[Vaergath]], the Ogre Assassin
 +
* [[Grimsnarl]], the Awakened Wolf
 +
 +
=== Faerûn: The Underdark ===
 +
* [[Ryltar T'sarran]], the Drow Lookout
 +
* [[Matron Zorratha]], the Matron of Drezz'Lynur
 +
* [[Aunrae Drezz'Lynur]], the Drow Wizardess
 +
* [[Deeplord Sobja]], the Duergar Leader of Fraaszummdin
 +
 +
=== Faerûn: Cormyr ===
 +
* [[Manshoon]], the Phaulkon-bane
 +
* [[Nell Stoutarm]], the Purple Dragon guard
 +
* [[Gelk Splitbeard]], the Dwarven Climber
 +
* [[Mell]], the Hidden War Wizard
 +
* [[Amarisse Hearthtender]], the Chosen Woman
 +
* [[Finn Fatfoot]], the halfling Dreamsilk Dealer
 +
* [[Oversword Faril Laheralson]], the Puppet Knight
 +
* [[Shrieker]], the Dark Ranger
 +
 +
=== Mirrodin ===
 +
* [[Shadespine]], the Nyahing Leonin
  
 
=== The Astral Plane ===
 
=== The Astral Plane ===
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* [[Kith'rak Gaath]], The Githyanki Elder
 
* [[Kith'rak Gaath]], The Githyanki Elder
 
* [[Viran]], The Githyanki Student
 
* [[Viran]], The Githyanki Student
 +
* [[Kar'i'nas]], [[Vex'thor]], and [[Shi'ara]], the Exploded Githyanki
 +
  
 
=== The Outlands ===
 
=== The Outlands ===
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=== Sigil: Undersigil ===
 
=== Sigil: Undersigil ===
 
* [[Fredd]], the Friend with the Gems
 
* [[Fredd]], the Friend with the Gems
 +
 +
 +
=== Sigil: General ===
 +
* [[Kura]], the Witch on a Broom
 +
* [[Smoothshell]], the Tortle Cipher
 +
* [[Lexor-6]], the Formian Guvner
 +
* [[Yara Thornfoot]], the Chatty Taker
 +
* [[Unknown]], the Living Armor
 +
* [[Boppel]], the High-Up Man
 +
* [[Grax]], the Blue Slaad in a Trenchcoat
  
 
=== The Elemental Plane of Air ===
 
=== The Elemental Plane of Air ===
 
* [[Ember]], the Crimson Sensate
 
* [[Ember]], the Crimson Sensate
 +
* [[Sirocco al-Hikmat]], the Most Humble of All Djinn
 +
* [[Sultana Samira al-Suhail]], Sultana of Qasr al-Suhail
 +
* [[Khamzin al-Jahim]], the Rude Djinn
 +
* [[Zekir al-Suhail]], the Djinn Prince
 +
* [[Zrizzak]], the One-Winged Kobold Shaman
 +
* [https://forgottenrealms.fandom.com/wiki/Yan-C-Bin Yan-C-Bin], the Howling Hatred
  
 
== Locations ==
 
== Locations ==
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* [[Lirensk]]
 
* [[Lirensk]]
 
* [[The Rebel Estate]]
 
* [[The Rebel Estate]]
 +
* [[Taporan]]
 +
* [[Urlingwood]]
 +
** [[The Grove of Stars]]
 +
* [[The High Country]]
 +
** [[Nanraak Goblin Camps]]
 +
* [[The Underdark]]
 +
** [[The Earthroot]]
  
 
=== The Transitive Planes ===
 
=== The Transitive Planes ===
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=== The Outer Planes ===
 
=== The Outer Planes ===
 
* [[The Outlands]]
 
* [[The Outlands]]
* [[Ribcage]], the gate-town to Baator - The Nine Hells
+
** [[Ribcage]], the gate-town to Baator - The Nine Hells
  
 
=== Sigil, the City of Doors ===
 
=== Sigil, the City of Doors ===
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=== The Inner Planes ===
 
=== The Inner Planes ===
 
* [[The Elemental Plane of Air]]
 
* [[The Elemental Plane of Air]]
 +
** [[The Palace of the Wind]]
 +
** [https://forgottenrealms.fandom.com/wiki/Bubble_Net The Waterspout]
 +
** [[The Howling Island]]
  
 
== Past Encounters ==
 
== Past Encounters ==
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* '''Athar (Defiers)''': They believe that the gods are not truly divine but rather powerful beings unworthy of worship.
 
* '''Athar (Defiers)''': They believe that the gods are not truly divine but rather powerful beings unworthy of worship.
** '''Headquarters''': The Shattered Temple in the Lower Ward.
+
** Headquarters: The Shattered Temple in the Lower Ward.
 
* '''Believers of the Source (Godsmen)''': They hold that every being has the potential to become a god, as all life is part of an ongoing process of ascension.
 
* '''Believers of the Source (Godsmen)''': They hold that every being has the potential to become a god, as all life is part of an ongoing process of ascension.
** '''Headquarters''': The Great Foundry in the Lower Ward.
+
** Headquarters: The Great Foundry in the Lower Ward.
 
* '''Bleak Cabal (Bleakers)''': They reject the notion that the multiverse has any inherent meaning or purpose, embracing the chaos of existence.
 
* '''Bleak Cabal (Bleakers)''': They reject the notion that the multiverse has any inherent meaning or purpose, embracing the chaos of existence.
** '''Headquarters''': The Gatehouse in the Hive Ward.
+
** Headquarters: The Gatehouse in the Hive Ward.
 
* '''Doomguard (Sinkers)''': They believe in the inevitable entropy and decay of the multiverse, considering it their duty to help it along.
 
* '''Doomguard (Sinkers)''': They believe in the inevitable entropy and decay of the multiverse, considering it their duty to help it along.
** '''Headquarters''': The Armory in the Lower Ward.
+
** Headquarters: The Armory in the Lower Ward.
 
* '''Dustmen (The Dead)''': They see life as a state of decay and believe true existence is found in death, which they consider the ultimate goal.
 
* '''Dustmen (The Dead)''': They see life as a state of decay and believe true existence is found in death, which they consider the ultimate goal.
** '''Headquarters''': The Mortuary in the Hive Ward.
+
** Headquarters: The Mortuary in the Hive Ward.
 
* '''Fated (Takers)''': They assert that only the strong survive, and that everyone should strive to take what they can and rely on themselves alone.
 
* '''Fated (Takers)''': They assert that only the strong survive, and that everyone should strive to take what they can and rely on themselves alone.
** '''Headquarters''': The Hall of Records in the Clerk's Ward.
+
** Headquarters: The Hall of Records in the Clerk's Ward.
 
* '''Fraternity of Order (Guvners)''': They believe that understanding the laws of the multiverse is the key to power and that everything operates according to these laws.
 
* '''Fraternity of Order (Guvners)''': They believe that understanding the laws of the multiverse is the key to power and that everything operates according to these laws.
** '''Headquarters''': The City Court in the Lady's Ward.
+
** Headquarters: The City Court in the Lady's Ward.
 
* '''Free League (Indeps)''': They value individual freedom above all and refuse to be bound by the philosophies of other factions, believing in personal choice.
 
* '''Free League (Indeps)''': They value individual freedom above all and refuse to be bound by the philosophies of other factions, believing in personal choice.
** '''Headquarters''': The Great Bazaar in the Market Ward.
+
** Headquarters: The Great Bazaar in the Market Ward.
 
* '''Harmonium (Hardheads)''': They strive to bring peace and harmony to the multiverse by enforcing strict order and conformity.
 
* '''Harmonium (Hardheads)''': They strive to bring peace and harmony to the multiverse by enforcing strict order and conformity.
** '''Headquarters''': The City Barracks in the Lady's Ward.
+
** Headquarters: The City Barracks in the Lady's Ward.
 
* '''Mercykillers (Red Death)''': They see justice as the highest ideal, believing in punishment for all wrongdoing and that true justice is absolute.
 
* '''Mercykillers (Red Death)''': They see justice as the highest ideal, believing in punishment for all wrongdoing and that true justice is absolute.
** '''Headquarters''': The Prison in the Lady's Ward.
+
** Headquarters: The Prison in the Lady's Ward.
 
* '''Revolutionary League (Anarchists)''': They seek to overthrow all forms of authority and government, believing that true freedom comes from the destruction of power structures.
 
* '''Revolutionary League (Anarchists)''': They seek to overthrow all forms of authority and government, believing that true freedom comes from the destruction of power structures.
** '''Headquarters''': They have no fixed headquarters, meeting in secret locations throughout the city.
+
** Headquarters: They have no fixed headquarters, meeting in secret locations throughout the city.
 
* '''Sign of One (Signers)''': They believe that reality is shaped by belief and that each individual creates their own universe through their thoughts.
 
* '''Sign of One (Signers)''': They believe that reality is shaped by belief and that each individual creates their own universe through their thoughts.
** '''Headquarters''': The Hall of Speakers in the Clerk's Ward.
+
** Headquarters: The Hall of Speakers in the Clerk's Ward.
 
* '''Society of Sensation (Sensates)''': They believe that the purpose of life is to experience everything the multiverse has to offer, seeking to gather knowledge through the senses.
 
* '''Society of Sensation (Sensates)''': They believe that the purpose of life is to experience everything the multiverse has to offer, seeking to gather knowledge through the senses.
** '''Headquarters''': The Civic Festhall in the Clerk's Ward.
+
** Headquarters: The Civic Festhall in the Clerk's Ward.
 
* '''Transcendent Order (Ciphers)''': They value action over thought, believing that true understanding comes from instinct and that individuals should strive to be in harmony with the multiverse's flow.
 
* '''Transcendent Order (Ciphers)''': They value action over thought, believing that true understanding comes from instinct and that individuals should strive to be in harmony with the multiverse's flow.
** '''Headquarters''': The Great Gymnasium in the Guildhall Ward.
+
** Headquarters: The Great Gymnasium in the Guildhall Ward.
 
* '''Xaositects (Chaosmen)''': They embrace chaos as the true nature of the multiverse, rejecting order and reveling in randomness and spontaneity.
 
* '''Xaositects (Chaosmen)''': They embrace chaos as the true nature of the multiverse, rejecting order and reveling in randomness and spontaneity.
** '''Headquarters''': The Hive, specifically in an area of the Hive Ward that shifts unpredictably.
+
** Headquarters: The Hive, specifically in an area of the Hive Ward that shifts unpredictably.
  
 
== Maps ==
 
== Maps ==
Line 266: Line 404:
 
[[File:Navigating Sigil.png|left|500px|thumb|Navigating Sigil]]
 
[[File:Navigating Sigil.png|left|500px|thumb|Navigating Sigil]]
 
[[File:Planescape.jpg|left|500px|thumb|Planescape Cosmology]]
 
[[File:Planescape.jpg|left|500px|thumb|Planescape Cosmology]]
 +
[[File:Rashemen Region.png|left|600px|thumb|Rashemen Region]]
 +
[[File:Cormyr - 1479 DR - Thunderstone.png|none|600px|thumb|Cormyr - Thunderstone]]

Latest revision as of 23:23, 20 May 2025

Campaign Information

Campaign Background and Character Creation

Current Player Characters

   Octavius.png
   Octavius - Owlin Divination Wizard
   Lilia Corydalis.png
   Lilia Corydalis - Human Circle of Stars Druidic Witch
   Glenn.png
   Glenn - "Human" Champion Fighter
   Diedric Doppleblough - No Sword.png
   Diedric Doppleblough - Human Twilight Cleric of Selûne

Previous Player Characters

   Cedani-amastacia.png
   Cedani Amastacia - Winter Eladrin Archfey Warlock / Wild Magic Sorcerer
   Uchu Buredo.png
   Uchu Buredo - Simian Soulknife Rogue
   Chai.png
   Chai - Changeling Bard
   Cove Lazuli.png
   Cove Lazuli - Mud Genasi Circle of Spores Druid

Session Logs

The Broken Cycle Campaign

Campaign: The Broken Cycle

(Session Template)

(Known) Active Plot Threads

  • The Rebel Wizard: Galdren, a rebel red wizard, works against Tharos Orakul, the High Diviner of Surthay responsible for your capture at Ironjaw’s Mirth, with grand plans to overthrow and change Thay.
  • The Githyanki Student: Viran is still chasing the party. He was led astray to Carceri, where he may just die.
  • The Alley Reapers: They believe Cedani is an agent for a person named Boppel. They are paying her a cut of their take in the Hive Ward.
  • The Sun Elf Bard: A bard of the school of names, he is travelling to Evermeet to learn more about Tharos, and seeks the scale of a white abishai.
  • The Vengeance Paladin: Lureene Amblecrown rides to her order in The Endless Wastes, to ask their aid against the Thayans who captured her.
  • The Charmed Guard: Imzel, the druid who rescued the party, had the man who was charmed by Chai, Thenn, taken as prisoner by her people.
  • The Other Captives: Imzel continued to pursue the rest of the Red Wizard wagons, tracking where they have taken the other villagers.
  • Lake Mulsantir: The lake is still likely plagued by quippergulls and other abominations created by the Red Wizards. Since it’s gotten bad enough on the southern shore to drive out entire villages, time will tell what else may happen.
  • The Mirth of the Ironjaws: There are 11 other Ironjaw sisters still living. Word about what has happened to their younger sister Hulmarra will likely have reached them by now.
  • The Dismissive Hummingbird: Still in the Feywild, he wonders if Cedani survived her fall, then decides it doesn’t matter.
  • Upheaval in Ribcage: What were the consequences of the party uncovering Zelza Zurkbane’s plans for Ribcage? Will Xarannos succeed in his legal defense of Hilt? And what of Luciel and The Moss Hag now that their scheme was uncovered?
  • Uchu’s Master: Vex’riath, the creche leader of Zar’kash’s Forge, survived its destruction in wildspace and escaped just as Uchu did in a Void Seed. He’s still out there somewhere. And what of the other simian, the Vine-Warrior of Tsunadehoshi, who sought others like himself?
  • The Doomed Noble: The sickly noble on a balcony in Ribcage is probably super, super dead by now.
  • The Writer: Atrus, the man who could describe a world and then reach it through a Linking Book, said he would attempt to write a location that could cure Glenn of his illness, but that it would take him several months.
  • The Kobold Pilgrimage: Led by their one-winged leader after fleeing The Howling Island, a tribe of kobolds settles in the foothills of a mountain that was once their home, in a land that has quieted since their last departure. They huddle around a bonfire at night, looking toward their leader for guidance. The twin moons glow in the sky as the shaman traces a holy symbol in the dirt — the one he had seen on Diedric’s shield.
    • A new sparkling mote of light appears between the two moons — their first tear of Selûne.

The Story So Far

Chapter 1: Memory

A group of diverse adventurers, each on their own path, found themselves at Ironjaw's Mirth on the Thay-Rashemen border. Their chance meeting was interrupted by the Red Wizards of Thay, led by Vezim Sepret, who captured everyone in retaliation for losses at the Grove of Stars.

Now mired in the conflict between Thay and Rashemen and en route to a slave camp, the party escaped with aid from Imzel Ulmokina, a Wychlaran druid. A letter on Vezim revealed orders from Tharos Orakul, High Diviner of Surthay, to slay "the owl" and capture "the amphibian" for study.

Imzel directed them to Lirensk to meet Galdren Murendar, an ally against the Red Wizards. After a perilous journey across Lake Mulsantir, where they battled quippergulls and a Gelatinous Cube, they met Galdren, a rebel Red Wizard working to reform Thay. He tasked them with acquiring a Grand Sensory Stone from Sigil, the City of Doors, casting their souls into the Astral Plane.

In the Astral Plane, they helped a mathematician retrieve a variable stolen by a benign memory entity. Then, they escaped githyanki pursuers through a color pool to The Outlands -- after stealing their silver. Guided by a kind bariaur's words, they journeyed towards Sigil, encountering various planar entities (including water-sharing petitioners, imps, and a Rogue Modron) and ultimately reached Ribcage, the gate-town to the Nine Hells.

In Ribcage, they engaged in various intrigues: upgrading a Rogue Modron with infernal silver, binding an imp into servitude with the help of a slaad advocate, aiding a falsely accused man, uncovering a cambion's scheme with a hag, and participating in a Blood War skirmish. They finally found passage to Sigil beneath a bar stool.

In Sigil, they discovered Cedani's grandmother's ruined poetry shop and defeated the Summer Eladrin responsible. After recovering from near-death, they met with faction representatives and negotiated with Niara, a Sensate Factotum, for a Grand Sensory Stone in exchange for locating Ember.

Their search brought them to The Velvet Harness inn, where a pegasus and deva led them to a vortex to the Elemental Plane of Air. There, they survived a harrowing fall with Ember's help, learning to navigate a realm where direction is a matter of perception. They landed in the courtyard of the Palace of the Winds, a majestic djinn stronghold.

There, they agreed to help rescue a trapped djinn from the clutches of kobolds, defeating the Avatar of Yan-C-Bin.

Victorious, they returned to Sigil, and acquired the Grand Sensory Stone at last. Joining factions and receiving pay from The Alley Reapers, they returned to their bodies in The Rebel Estate.

Grateful, Galdren rewarded them with vast sums of jink, a Weave-attuned sextant, and explained that he planned to use the stone to capture the memories of a deceased person who has information invaluable to their cause.

He bid the heroes rest, for now.

From: 3rd of Tarsakh (The Claw of the Storms, April), 1372 DR

To: 7th of Tarsakh (The Claw of the Storms, April), 1372 DR

Interleaved Official Modules (2e)

  • As the DM injects them

Interleaved Official Modules (5e)

  • As the players request them

Custom Playable Content

NPCs

Faerûn: Rashemen and Thay Border

Faerûn: Thay

Faerûn: Calimshan

Faerûn: Lirensk

Faerûn: Taporan

  • Norup, the Robbed Bargeman
  • Aili, the Spiritfolk of Stones
  • Tiam, the Young Berserker
  • Qualm, the Blood Sorceress
  • Erik, the Crossbow Enthusiast
  • Turim, the Half-Orc Dragonslayer
  • Garl, the Elk-Dreaming Rashemi

Faerûn: The High Country

Faerûn: Urlingwood

Faerûn: The Underdark

Faerûn: Cormyr

Mirrodin

The Astral Plane


The Outlands

The Outlands: Ribcage

Sigil: The Hive Ward

Sigil: The Market Ward

Sigil: The Grand Festhall

Sigil: The Velvet Harness

  • Barnaby, the Bewildered Horse
  • Kai, the Pegasus Proprietor of The Velvet Harness
  • Unknown, the Warrior of Tsunadehoshi
  • Galenthias, the Deva of Discourse
  • Sulphaxus, the Questioning Pit Lord

Sigil: Undersigil

  • Fredd, the Friend with the Gems


Sigil: General

The Elemental Plane of Air

Locations

Faerûn

The Transitive Planes

The Outer Planes

Sigil, the City of Doors

The Inner Planes

Past Encounters

References

Planescape Factions

  • Athar (Defiers): They believe that the gods are not truly divine but rather powerful beings unworthy of worship.
    • Headquarters: The Shattered Temple in the Lower Ward.
  • Believers of the Source (Godsmen): They hold that every being has the potential to become a god, as all life is part of an ongoing process of ascension.
    • Headquarters: The Great Foundry in the Lower Ward.
  • Bleak Cabal (Bleakers): They reject the notion that the multiverse has any inherent meaning or purpose, embracing the chaos of existence.
    • Headquarters: The Gatehouse in the Hive Ward.
  • Doomguard (Sinkers): They believe in the inevitable entropy and decay of the multiverse, considering it their duty to help it along.
    • Headquarters: The Armory in the Lower Ward.
  • Dustmen (The Dead): They see life as a state of decay and believe true existence is found in death, which they consider the ultimate goal.
    • Headquarters: The Mortuary in the Hive Ward.
  • Fated (Takers): They assert that only the strong survive, and that everyone should strive to take what they can and rely on themselves alone.
    • Headquarters: The Hall of Records in the Clerk's Ward.
  • Fraternity of Order (Guvners): They believe that understanding the laws of the multiverse is the key to power and that everything operates according to these laws.
    • Headquarters: The City Court in the Lady's Ward.
  • Free League (Indeps): They value individual freedom above all and refuse to be bound by the philosophies of other factions, believing in personal choice.
    • Headquarters: The Great Bazaar in the Market Ward.
  • Harmonium (Hardheads): They strive to bring peace and harmony to the multiverse by enforcing strict order and conformity.
    • Headquarters: The City Barracks in the Lady's Ward.
  • Mercykillers (Red Death): They see justice as the highest ideal, believing in punishment for all wrongdoing and that true justice is absolute.
    • Headquarters: The Prison in the Lady's Ward.
  • Revolutionary League (Anarchists): They seek to overthrow all forms of authority and government, believing that true freedom comes from the destruction of power structures.
    • Headquarters: They have no fixed headquarters, meeting in secret locations throughout the city.
  • Sign of One (Signers): They believe that reality is shaped by belief and that each individual creates their own universe through their thoughts.
    • Headquarters: The Hall of Speakers in the Clerk's Ward.
  • Society of Sensation (Sensates): They believe that the purpose of life is to experience everything the multiverse has to offer, seeking to gather knowledge through the senses.
    • Headquarters: The Civic Festhall in the Clerk's Ward.
  • Transcendent Order (Ciphers): They value action over thought, believing that true understanding comes from instinct and that individuals should strive to be in harmony with the multiverse's flow.
    • Headquarters: The Great Gymnasium in the Guildhall Ward.
  • Xaositects (Chaosmen): They embrace chaos as the true nature of the multiverse, rejecting order and reveling in randomness and spontaneity.
    • Headquarters: The Hive, specifically in an area of the Hive Ward that shifts unpredictably.

Maps

Map of Faerûn - 3e D&D
Map of Faerûn - Political Borders
Ribcage
Sigil - Full Map
Navigating Sigil
Planescape Cosmology
Rashemen Region
Cormyr - Thunderstone