Difference between revisions of "The Broken Cycle"

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* [[Calendars in the Forgotten Realms]]
 
* [[Calendars in the Forgotten Realms]]
 
* [[Human Ethnicities]]
 
* [[Human Ethnicities]]
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== Planescape Factions ==
 +
 +
* '''Athar (Defiers)''': They believe that the gods are not truly divine but rather powerful beings unworthy of worship. '''Headquarters''': The Shattered Temple in the Lower Ward.
 +
* '''Believers of the Source (Godsmen)''': They hold that every being has the potential to become a god, as all life is part of an ongoing process of ascension. '''Headquarters''': The Great Foundry in the Lower Ward.
 +
* '''Bleak Cabal (Bleakers)''': They reject the notion that the multiverse has any inherent meaning or purpose, embracing the chaos of existence. '''Headquarters''': The Gatehouse in the Hive Ward.
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* '''Doomguard (Sinkers)''': They believe in the inevitable entropy and decay of the multiverse, considering it their duty to help it along. '''Headquarters''': The Armory in the Lower Ward.
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* '''Dustmen (The Dead)''': They see life as a state of decay and believe true existence is found in death, which they consider the ultimate goal. '''Headquarters''': The Mortuary in the Hive Ward.
 +
* '''Fated (Takers)''': They assert that only the strong survive, and that everyone should strive to take what they can and rely on themselves alone. '''Headquarters''': The Hall of Records in the Clerk's Ward.
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* '''Fraternity of Order (Guvners)''': They believe that understanding the laws of the multiverse is the key to power and that everything operates according to these laws. '''Headquarters''': The City Court in the Lady's Ward.
 +
* '''Free League (Indeps)''': They value individual freedom above all and refuse to be bound by the philosophies of other factions, believing in personal choice. '''Headquarters''': The Great Bazaar in the Market Ward.
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* '''Harmonium (Hardheads)''': They strive to bring peace and harmony to the multiverse by enforcing strict order and conformity. '''Headquarters''': The City Barracks in the Lady's Ward.
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* '''Mercykillers (Red Death)''': They see justice as the highest ideal, believing in punishment for all wrongdoing and that true justice is absolute. '''Headquarters''': The Prison in the Lady's Ward.
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* '''Revolutionary League (Anarchists)''': They seek to overthrow all forms of authority and government, believing that true freedom comes from the destruction of power structures. '''Headquarters''': They have no fixed headquarters, meeting in secret locations throughout the city.
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* '''Sign of One (Signers)''': They believe that reality is shaped by belief and that each individual creates their own universe through their thoughts. '''Headquarters''': The Hall of Speakers in the Clerk's Ward.
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* '''Society of Sensation (Sensates)''': They believe that the purpose of life is to experience everything the multiverse has to offer, seeking to gather knowledge through the senses. '''Headquarters''': The Civic Festhall in the Clerk's Ward.
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* '''Transcendent Order (Ciphers)''': They value action over thought, believing that true understanding comes from instinct and that individuals should strive to be in harmony with the multiverse's flow. '''Headquarters''': The Great Gymnasium in the Guildhall Ward.
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* '''Xaositects (Chaosmen)''': They embrace chaos as the true nature of the multiverse, rejecting order and reveling in randomness and spontaneity. '''Headquarters''': The Hive, specifically in an area of the Hive Ward that shifts unpredictably.
  
 
== Maps ==
 
== Maps ==

Revision as of 23:53, 11 August 2024

Campaign Information

Campaign Background and Character Creation

Current Player Characters

   Octavius.png
   Octavius - Owlin Divination Wizard
   Cedani-amastacia.png
   Cedani Amastacia - Winter Eladrin Archfey Warlock / Wild Magic Sorcerer
   Glenn.png
   Glenn - "Human" Champion Fighter
   Diedric Doppleblough - No Sword.png
   Diedric Doppleblough - Human Twilight Cleric of Selûne
   Uchu Buredo.png
   Uchu Buredo - Simian Soulknife Rogue

Previous Player Characters

   Chai.png
   Chai - Changeling Bard
   Cove Lazuli.png
   Cove Lazuli - Mud Genasi Circle of Spores Druid

Session Logs

The Broken Cycle Campaign

Campaign: The Broken Cycle

(Session Template)

Interleaved Official Modules (2e)

  • As the DM injects them

Interleaved Official Modules (5e)

  • As the players request them

Custom Playable Content

NPCs

Faerûn: Rashemen and Thay Border

Faerûn: Thay

Faerûn: Calimshan

Faerûn: Lirensk

The Astral Plane

The Outlands

The Outlands: Ribcage

Sigil: The Hive Ward

Sigil: The Market Ward

Sigil: The Grand Festhall

Sigil: The Velvet Harness

  • Barnaby, the Bewildered Horse
  • Kai, the Pegasus Proprietor of The Velvet Harness
  • Unknown, the Warrior of Tsunadehoshi
  • Galenthias, the Deva of Discourse
  • Sulphaxus, the Questioning Pit Lord

Sigil: Undersigil

  • Fredd, the Friend with the Gems

The Elemental Plane of Air

  • Ember, the Crimson Sensate

Locations

Faerûn

The Transitive Planes

The Outer Planes

Sigil, the City of Doors

The Inner Planes

Past Encounters

References

Planescape Factions

  • Athar (Defiers): They believe that the gods are not truly divine but rather powerful beings unworthy of worship. Headquarters: The Shattered Temple in the Lower Ward.
  • Believers of the Source (Godsmen): They hold that every being has the potential to become a god, as all life is part of an ongoing process of ascension. Headquarters: The Great Foundry in the Lower Ward.
  • Bleak Cabal (Bleakers): They reject the notion that the multiverse has any inherent meaning or purpose, embracing the chaos of existence. Headquarters: The Gatehouse in the Hive Ward.
  • Doomguard (Sinkers): They believe in the inevitable entropy and decay of the multiverse, considering it their duty to help it along. Headquarters: The Armory in the Lower Ward.
  • Dustmen (The Dead): They see life as a state of decay and believe true existence is found in death, which they consider the ultimate goal. Headquarters: The Mortuary in the Hive Ward.
  • Fated (Takers): They assert that only the strong survive, and that everyone should strive to take what they can and rely on themselves alone. Headquarters: The Hall of Records in the Clerk's Ward.
  • Fraternity of Order (Guvners): They believe that understanding the laws of the multiverse is the key to power and that everything operates according to these laws. Headquarters: The City Court in the Lady's Ward.
  • Free League (Indeps): They value individual freedom above all and refuse to be bound by the philosophies of other factions, believing in personal choice. Headquarters: The Great Bazaar in the Market Ward.
  • Harmonium (Hardheads): They strive to bring peace and harmony to the multiverse by enforcing strict order and conformity. Headquarters: The City Barracks in the Lady's Ward.
  • Mercykillers (Red Death): They see justice as the highest ideal, believing in punishment for all wrongdoing and that true justice is absolute. Headquarters: The Prison in the Lady's Ward.
  • Revolutionary League (Anarchists): They seek to overthrow all forms of authority and government, believing that true freedom comes from the destruction of power structures. Headquarters: They have no fixed headquarters, meeting in secret locations throughout the city.
  • Sign of One (Signers): They believe that reality is shaped by belief and that each individual creates their own universe through their thoughts. Headquarters: The Hall of Speakers in the Clerk's Ward.
  • Society of Sensation (Sensates): They believe that the purpose of life is to experience everything the multiverse has to offer, seeking to gather knowledge through the senses. Headquarters: The Civic Festhall in the Clerk's Ward.
  • Transcendent Order (Ciphers): They value action over thought, believing that true understanding comes from instinct and that individuals should strive to be in harmony with the multiverse's flow. Headquarters: The Great Gymnasium in the Guildhall Ward.
  • Xaositects (Chaosmen): They embrace chaos as the true nature of the multiverse, rejecting order and reveling in randomness and spontaneity. Headquarters: The Hive, specifically in an area of the Hive Ward that shifts unpredictably.

Maps

Map of Faerûn - 3e D&D
Map of Faerûn - Political Borders
Ribcage
Sigil - Full Map
Navigating Sigil
Planescape Cosmology